/*
Copyright (C) 2009-2010 Xanadu Development Team

This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; version 2
of the License.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
*/

#pragma once

#include <hash_map>

using namespace stdext;

class Buff;
class Player;

class PlayerBuffs {
private:
	Player* player;
	hash_map <__int64, Buff*> buffs;
	hash_map <int, Buff*> idbuffs;
	bool isFirst;
public:
	~PlayerBuffs();
	PlayerBuffs(Player* player) {
		this->player = player;
	}
	bool isBuffActive(__int64 buff) {
		return (buffs.find(buff) != buffs.end());
	}
	bool isBuffActive(int buffid) {
		return (idbuffs.find(buffid) != idbuffs.end());
	}
	int getBuffValue(__int64 buff);
	void cancelBuff(int buffid, bool byTimer = false);
	void deleteBuff(Buff* buff, bool byTimer = false);
	void addBuff(Buff* buff);
	void cancelAll();
	int getBuffStartTime(__int64 buff);
};
